SET(MODULE_NAME osgdb_serializers_oogame)




SET(TARGET_SRC
    Actuator_serializer.cpp
    AlwaysSensor_serializer.cpp
    BoolPropertyActuator_serializer.cpp
    BoolPropertySensor_serializer.cpp
    CameraActuator_serializer.cpp
    CollisionSensor_serializer.cpp
    CollisionSoundActuator_serializer.cpp
    Controller_serializer.cpp
    DelaySensor_serializer.cpp
    EditObjectActuator_serializer.cpp
    FloatPropertyActuator_serializer.cpp
    FloatPropertySensor_serializer.cpp
    GameActuator_serializer.cpp
    Game_serializer.cpp
    IntPropertyActuator_serializer.cpp
    IntPropertySensor_serializer.cpp
    KeyboardSensor_serializer.cpp
    LibraryWrapper.cpp
    MessageActuator_serializer.cpp
    MessageSensor_serializer.cpp
    MotionActuator_serializer.cpp
    MouseActuator_serializer.cpp
    MouseSensor_serializer.cpp
    NearSensor_serializer.cpp
    NodeMaskActuator_serializer.cpp
    PropertyActuator_serializer.cpp
    PropertySensor_serializer.cpp
    RandomSensor_serializer.cpp
    SceneActuator_serializer.cpp
    Sensor_serializer.cpp
    SoundActuator_serializer.cpp
    StateActuator_serializer.cpp
    StringPropertyActuator_serializer.cpp
    StringPropertySensor_serializer.cpp
)




SET(MODULE_LINK_LIBRARIES_WIN "ooGame osg ode osgODE osgUtil osgDB osgODEUtil pSound OpenThreads opengl32")

OOGAME_SETUP_PLUGIN()
